The Countdown Problem

Course subject(s) Module 10. The Countdown Problem

In this chapter we show how Haskell can be used to solve the countdown problem, a numbers game in which the aim is to construct numeric expressions satisfying certain constraints. We start by formalising the rules of the problem in Haskell, and then present a simple but inefficient program that solves the problem, whose efficiency is then improved in two stages

Jam Session

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Introduction to Functional Programming by TU Delft OpenCourseWare is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://ocw.tudelft.nl/courses/introduction-to-functional-programming/.
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