2.1.1 Learning objectives

Course subject(s) Module 2. Scratch: Programming for Teachers

Welcome in the second week of your Scratch adventure! For this week, we have the following learning objectives:

Coding:

      • Communicating with sprites
      • Timing
      • Different looks

Application in class:

      • Storytelling
      • Donald Duck

Instructional strategies:

      • Formulating expectations and checking own work

Quickly click your way to the next section to start building your first program!

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Scratch: Programming for Teachers by TU Delft OpenCourseWare is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://online-learning.tudelft.nl/courses/scratch-programming-for-teachers/.
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