2.1.1 Learning objectives
Course subject(s)
Module 2. Scratch: Programming for Teachers
Welcome in the second week of your Scratch adventure! For this week, we have the following learning objectives:
Coding:
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- Communicating with sprites
- Timing
- Different looks
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Application in class:
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- Storytelling
- Donald Duck
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Instructional strategies:
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- Formulating expectations and checking own work
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Quickly click your way to the next section to start building your first program!
Scratch: Programming for Teachers by TU Delft OpenCourseWare is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://online-learning.tudelft.nl/courses/scratch-programming-for-teachers/.