Important announcement

Dear visitor,

Please note that this OpenCourseWare platform will be replaced at the end of 2026 by a new platform (under the same url ocw.tudelft.nl).

Courses and their contents that are currently available the platform will partly be migrated. URL’s for this content will change and content might be unavailable for some time. In addition, some courses will not be available anymore.

If you are linking to specific courses on this platform (for instance for your students), please take timely measures to avoid problems with access. Possible actions are:

  • Download the materials to your local platform (laptop, server)
  • For educators only (including TU Delft lecturers): Contact us at ocw@tudelft.nl and inform us what course you are using in what context (institute, program, period of use, number of students). We will research (in collaboration with the authors of the course) and decide if we will migrate the course, and if yes, can supply you with a new url.

Thank you.

2.1.1 Leerdoelen

Course subject(s) Module 2 van Programmeren voor leerkrachten

Welkom in de tweede module van jouw Scratch avontuur! Voor deze week hebben we de volgende leerdoelen:

Programmeren:

      • Sprites laten praten en bewegen
      • Timing
      • Verschillende uiterlijken

Toepassing:

      • Verhaalles
      • Stelonderwijs
      • Donald Duck

Didactiek:

      • Verwachtingen formuleren en controleren

Ga gauw naar de volgende sectie om te beginnen met jouw eerste programma!

Creative Commons License
Programmeren voor leerkrachten met Scratch by TU Delft OpenCourseWare is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://online-learning.tudelft.nl/courses/programmeren-voor-leerkrachten-met-scratch/.
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