Module 12: Emotion and avatars, Affective ePartners
Course subject(s)
Module 12: Emotion and avatars, Affective ePartners
Associated literature
Picard, R.W., (2000). Toward computers that recognize and respond to user emotion. IBM systems journal, 39 (3-4), 705-719.
In the first part of the lecture Willem-Paul Brinkman will tell more about ’emotion’ and using ‘avatars’.
Topics discussed are:
- A general introduction to Emotion>/li>
- Facial expression with avatars
- Non-verbal communication
- Verbal communication in VRET
- The second part of the lecture is about affective ePartners.
Topics are:
- Why do we need affective ePartners?
- Emotions and Cognitive Task Load
- Motivating, educating and gaming
- Also some examples of ePartners will be given in this part of the lecture.
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Based on a work at https://ocw.tudelft.nl/courses/Intelligent User Experience Engineering/.