Module 12: Emotion and avatars, Affective ePartners

Course subject(s) Module 12: Emotion and avatars, Affective ePartners

Associated literature
Picard, R.W., (2000). Toward computers that recognize and respond to user emotion. IBM systems journal, 39 (3-4), 705-719.

In the first part of the lecture Willem-Paul Brinkman will tell more about ’emotion’ and using ‘avatars’.

Topics discussed are:

  • A general introduction to Emotion>/li>
  • Facial expression with avatars
  • Non-verbal communication
  • Verbal communication in VRET
  • The second part of the lecture is about affective ePartners.

Topics are:

  • Why do we need affective ePartners?
  • Emotions and Cognitive Task Load
  • Motivating, educating and gaming
  • Also some examples of ePartners will be given in this part of the lecture.
Creative Commons License
Intelligent User Experience Engineering by TU Delft OpenCourseWare is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at https://ocw.tudelft.nl/courses/Intelligent User Experience Engineering/.
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